
グラフィックスエンジニア (ゲームデモ開発およびAIを活用した次世代ゲームグラフィックス研究開発)
About this role
This Graphics Engineer position at Sony Interactive Entertainment in Tokyo involves developing game demos and researching AI-driven next-generation gaming graphics using C++. The role is a great fit for software professionals with graphics programming expertise who want to work closely with platform SDK developers and artists.
Role Overview
The graphics engineer collaborates closely with the team developing developer-focused SDKs for the PlayStation platform, bringing advanced technology to life through practical experiences. Staff members include engineers and artists with deep game studio backgrounds who maximize value through both technical capability and artistic expression. The group specializes in creating playable game demos that intuitively convey technical appeal and help uncover real-world product challenges. Development utilizes Unreal Engine alongside proprietary in-house engines, offering opportunities to collaborate across departments and incorporate diverse perspectives. Current initiatives focus on researching and developing next-generation graphics technologies powered by artificial intelligence, including PlayStation Spectral Super Resolution featured on PS5 Pro. Professionals gain practical experience spanning from cutting-edge research to final product implementation.
Key Responsibilities
Requirements
Nice to Have
Skills and Tools
About the Company
Sony Interactive Entertainment operates globally as a wholly-owned subsidiary of Sony Group Corporation and oversees the PlayStation brand, products, and services such as PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, and acclaimed titles from PlayStation Studios. The enterprise maintains a commitment to an inclusive environment that empowers personnel, welcomes diverse backgrounds, and operates as an equal opportunity and fair chance employer.
How to Apply
Interested candidates should visit the official Sony Interactive Entertainment careers page to submit their application for this Tokyo-based role.
Skills and tech stack
Questions candidates ask
Where is this job located?
This position is located in Tokyo, Japan.
What programming language is required?
Development experience using C++ is a mandatory requirement for this role.
What technologies and engines are used in development?
The team utilizes Unreal Engine along with proprietary in-house engines, DirectX, shaders, and various graphics APIs.
What kind of projects will the graphics engineer work on?
The engineer will work on developer SDK technologies, game-format demos, and research and development for AI-driven next-generation graphics like PlayStation Spectral Super Resolution.
Is English proficiency mandatory?
English communication skills are not strictly mandatory, but they are welcomed due to opportunities to coordinate with international teams.
The application is on the official Sony Interactive Entertainment careers page.
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