
Rendering Systems Engineer - Simulation & Synthetic Data
About this role
World Labs is looking for a Rendering Systems Engineer to join the team in San Francisco for a full-time, in-person position. This role suits an experienced graphics professional ready to build and scale advanced rendering systems for synthetic data generation.
Role Overview
The organization is seeking a Senior or Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine-based rendering systems for synthetic data generation. Responsibilities include owning low-level rendering and GPU performance tasks needed to run many-world rendering efficiently across cloud GPU fleets. The professional in this role will profile end-to-end workloads, diagnose performance and I/O bottlenecks, and implement production-quality C++ and CUDA systems within and around Unreal Engine. Furthermore, the engineer will partner with infrastructure and data teams to scale distributed execution and integrate the renderer with internal simulation and data pipelines.
Key Responsibilities
Requirements
Nice to Have
Skills and Tools
Salary and Benefits
About the Company
World Labs is a frontier AI research and product company advancing spatial intelligence as the next step beyond large language models. Co-founded by Dr. Fei-Fei Li, Justin Johnson, and Ben Mildenhall, the company pioneers world models that perceive, generate, reason, and interact with virtual and physical worlds. Its flagship product, Marble, transforms text, images, and video into fully navigable 3D worlds for gaming, film, architecture, robotics, and immersive digital experiences. Backed by leading investors with over $1B raised, the company brings together top talent at the intersection of AI research and real-world deployment.
How to Apply
Candidates should submit their applications directly on the official company careers page.
Skills and tech stack
Questions candidates ask
What is the salary range for this role?
The annual salary ranges from $250,000 to $325,000 USD.
Is this position remote?
No, this role is based in San Francisco, California, and requires working in the office 5 days a week.
Does World Labs offer visa sponsorship?
Yes, World Labs sponsors visas for qualified candidates.
What core technical skills are required?
Candidates must have high proficiency in C++, CUDA, Python, and ideally Rust, alongside deep experience with Unreal Engine, low-level GPU optimization, and rendering architectures.
What benefits are included with employment?
Benefits include health, dental, vision, and 401(k) plans, flexible PTO, paid parental leave, and relocation support.