About this role
This role addresses the need to enhance and future-proof Zynga's mobile game development pipelines by integrating artificial intelligence tools. The core objective of the Senior Technical Artist is to revolutionize how prototypes are built and tested by leveraging current AI technologies to maximize production efficiency across various art disciplines. This individual will function as a versatile technical specialist, capable of acting as a 'one-man army' to rapidly develop and test new game concepts.
The successful candidate will be responsible for reinventing traditional art workflows by evaluating and integrating state-of-the-art AI tools. This involves bridging the gap between artistic vision and technical implementation, ensuring that AI-driven prototypes are integrated smoothly into the existing development structure. A key function is mediating between different departments to ensure efficient asset integration for these AI-driven prototypes, while also establishing consistent art pipelines.
This position is designed for a highly resourceful problem-solver who possesses both deep technical art skills and a keen curiosity for emerging AI applications. It is ideal for someone who thrives on experimentation, documentation, and improving established processes within a fast-paced, global gaming environment.
What you will do
- Act as a technical resource across 2D, 3D, animation, and UI disciplines to quickly build and test game prototypes.
- Evaluate and integrate current AI tools and workflows to improve the efficiency of traditional art production methods.
- Mediate communication between various departments to ensure seamless asset integration for AI-driven prototypes.
- Establish and maintain efficient art pipelines that remain consistent across all ongoing projects.
- Participate in the development of new tools and solutions specifically designed for artists.
- Create documentation to teach pipelines and best practices to the team.
What you need
- Possesses a minimum of five years of experience in a Technical Artist role or an equivalent position.
- Demonstrates strong familiarity and applied experience with current AI tools and workflows, such as LLMs, Claude, and AI-assisted coding tools.
- Requires previous experience and knowledge in mobile game development spanning multiple disciplines including 2D, 3D, Animation, and UI.
- Must have experience prototyping using HTML+CSS+Javascript (via AI) and/or the Unity engine with C#.
- Needs working knowledge of scripting languages, such as Python, for developing AI automation tools.
- Requires a deep understanding of 2D/3D game asset pipelines and optimization techniques for mobile platforms.
- Must possess a resourceful problem-solver mindset coupled with excellent communication and creativity.
Nice to have
- Experience with ComfyUI or similar generative AI workflows
- Shader knowledge of CG, HLSL or Shader Graph
- VFX knowledge
- Spine2D knowledge
- Basic 3D modelling skills (3dsmax and/or blender)
Benefits
- World-class benefits package
- Medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- Paid vacation time (ranging from 15 to 25 days) or eligibility to participate in the discretionary time off program
- Up to 10 paid sick days per calendar year
- Paid parental and compassionate leave
- Wellbeing programs for mental health and other wellness support
- Family planning support through Maven
- Commuter benefits
- Reimbursements for fitness-related expenses
Skills and tech stack
Questions candidates ask
What is the remote policy for this role?
The posting indicates the location for this position is Austin, TX, and Toronto, Canada. It does not explicitly detail a remote work policy.
What is the expected compensation range?
The pay range for this position in Ontario at the start of employment is expected to be between $99,800 and $147,680 CAD per Year. Base pay is based on market location and may vary based on individual factors.
What is the primary technology stack mentioned?
The required tech stack includes familiarity with AI tools like LLMs and Claude, prototyping with HTML+CSS+Javascript via AI, and experience with the Unity engine using C#.
What kind of team is this role part of?
The role joins a specialized technical team focused on prototyping and creating new games using AI, working across North America, Europe, and Asia.
What is the hiring process like?
The posting does not provide specific details regarding the hiring process.
