
Senior Programmer, AI and Creation Tools
About this role
Epic Games seeks a Senior Programmer, AI and Creation Tools across multiple locations in North America and Europe, including California, New York City, and Washington. This full-time position suits experienced software developers with a strong background in artist tools and artificial intelligence integration.
Role Overview
Epic Games is hiring a Senior Programmer, AI and Creation Tools to advance artist tools within the Unreal Editor. The position focuses on geometry and texturing processing, terrain authoring, and procedural generation while supporting user-driven and agentic workflows.
Key Responsibilities
Requirements
Skills and Tools
Salary and Benefits
The annual base pay range is $172,736 to $253,347 USD in New York City and Washington, and $190,010 to $278,682 USD in California. Employees are generally eligible to participate in company benefit plans and discretionary incentive programs, with exact compensation varying based on factors like skills, qualifications, and experience.
About the Company
Epic Games is an interactive entertainment company that has created award-winning games and Unreal Engine technology for over 30 years. The engine empowers creators across game development, media, entertainment, automotive, and architectural design.
How to Apply
Interested candidates should apply on the official company careers page.
Skills and tech stack
Questions candidates ask
What locations are eligible for this position?
The role is open to multiple locations across North America and Europe, specifically including California, New York City, and Washington.
What programming language is required?
Excellent C++ skills are required for this position.
What is the salary range for the New York City location?
The expected annual base pay range in New York City is $172,736 to $253,347 USD.
What core technical background is needed?
Candidates need a strong background in developing artist tools within the games or film industry, along with experience in geometry processing, texture processing, or procedural generation.