
AI Infrastructure Engineer (GPU) - Remote EMEA
About this role
Pragmatike is hiring a remote AI Infrastructure Engineer in the EMEA timezone to build and operate large-scale machine learning inference platforms. This role suits infrastructure professionals with production-grade model serving experience who want to design decentralized GPU compute systems for a well-funded European cloud startup.
Role Overview
Pragmatike is recruiting on behalf of a distributed cloud infrastructure startup that provides GPU-powered services for artificial intelligence workloads. The position focuses on developing reliable, scalable, and low-latency machine learning inference platforms using decentralized architecture.
Key Responsibilities
Requirements
Nice to Have
Skills and Tools
About the Company
Pragmatike acts as a recruiter for a well-funded, fast-scaling distributed cloud infrastructure enterprise delivering GPU-powered resources for artificial intelligence applications. The organization focuses on secure storage, high-speed data transfer, and lower environmental impact than legacy cloud providers.
How to Apply
Interested candidates should apply on the official company careers page.
Skills and tech stack
Questions candidates ask
Where is the AI Infrastructure Engineer position located?
The role is fully remote within the EMEA timezone, with Pragmatike recruiting on behalf of the client.
How many years of experience are required for this role?
Candidates must have four or more years of experience in ML Ops, Platform Engineering, SRE, or related infrastructure roles focused on machine learning systems.
What programming language and tools are required?
Proficiency in Python is required, alongside infrastructure-as-code tools such as Terraform or Helm, and model serving frameworks like vLLM, TGI, or Triton.
What languages must applicants speak?
Fluent English is required for the position.
What are the primary responsibilities of the engineer?
Responsibilities include building production-grade model serving infrastructure, designing deployment pipelines, optimizing GPU utilization, and developing auto-scaling systems.